Arrange the chip parts by swapping them until all are aligned correctly.Click on it to open it, triggering a puzzle. Take a closer look at the small square panel beneath the door handle on the left.Click on the Chestnut Lodge Mental Hospital brochure to open it and note the number “962” inside (this will be added to your Journal), then click on the MOTH to add it to your inventory. Examine the magazine rack on the right.Attempt to open it and note that the hinges are rusted. Examine the door in the far left corner.Click on the PAPERCLIP to add it to your inventory. Examine the first table for a closer view.Input the code “6281” (the number on the license plate) to open the door. Take a closer look at the barred door ahead.He needs a glass of water (we’ll come back to this later). Use the ASYLUM KEY on the lock to unlock the door, then proceed inside. Upon completing the area, the ASYLUM KEY will be added to your inventory.This will trigger a hidden object area on the right. Attempt to enter the Asylum, only to have the door slam shut.Note the trunk of the car on the right, and the flashlight on the ground on the path towards the asylum, then continue forward.Upon completing the area, the EMPTY GLASS will be added to your inventory.Click on the hidden object area over the fountain.Once he’s gone, examine the license plate on the ground between the two parking spaces. Use the SLEDGEHAMMER to break through the wall, then continue through the hole to the next area. Examine the brick wall on the left again.Upon completing the area, the SLEDGEHAMMER will be added to your inventory.Objects listed in blue are shown below in blue. Find the objects listed at the bottom of the screen.Exit the close-up to see a hidden object area appear on the right. You’ll need something to break through it. Click on the Morphing Object to collect it.you may get the MAGNET before the EMPTY GLASS, which will result in you being unable to progress further in the game without starting over. In some rare cases, it is possible for items you will need to acquire to disappear entirely/become unobtainable if you do not encounter them in the right order, i.e.
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